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Trocar Insertion: The Neglected Task of VR Simulation.

, , , and . MMVR, volume 132 of Studies in Health Technology and Informatics, page 50-52. IOS Press, (2008)

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The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment., , , , and . QoMEX, page 1-6. IEEE, (2015)Serious games for analog telecommunications education., , , and . Future Play, page 251-252. ACM, (2010)Trocar Insertion: The Neglected Task of VR Simulation., , , and . MMVR, volume 132 of Studies in Health Technology and Informatics, page 50-52. IOS Press, (2008)Evaluation of Tensiometric Assessment as a Measure of Skill Degradation., , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 97-101. IOS Press, (2012)Do Not Forget the Oldest Old: Design Principles for the 80+., , , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 48-50. IOS Press, (2014)The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D., , , , , , , and . IEEE Trans. Cybern., 43 (6): 1572-1583 (2013)Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions., , , and . Interact. Technol. Smart Educ., 8 (2): 106-120 (2011)Visual Field Magnification and Touch Perception When Exploring Surfaces With the Index Finger and a Rigid Instrument., , , and . Hum. Factors, 49 (4): 679-687 (2007)Person-Centered Virtual Serious Games: Mental Health Education., , , , , , , and . COMPSAC, page 1383-1384. IEEE, (2021)Immersive Technologies for Medical Education., , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)