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Integrating Automated Play in Level Co-Creation., , , , and . CoRR, (2019)Introduction., and . Interactions, 24 (1): 32-33 (2017)Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops., , , , and . AI Mag., 33 (1): 55-56 (2012)Launchpad: A Rhythm-Based Level Generator for 2-D Platformers., , , , , and . IEEE Trans. Comput. Intell. AI Games, 3 (1): 1-16 (2011)Procedural Content Generation via Knowledge Transformation (PCG-KT)., , , , , and . CoRR, (2023)Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development., , , , , , , , and . CHI, page 1-17. ACM, (2020)Exploratory Automated Analysis of Structural Features of Interactive Narrative., , , , , , and . AIIDE, page 88-94. AAAI Press, (2018)Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM., , , , , , , , and . IDC, page 208-219. ACM, (2019)Design of Playful Authoring Tools for Social and Behavioral Science., , , , , , and . IUI Companion, page 157-160. ACM, (2017)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)