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Emotions for intelligent agents in crisis management simulations: A survey.

, , , , and . CGAMES, page 213-219. IEEE Computer Society, (2012)

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A Novel Virtual Coaching System Based on Personalized Clinical Pathways for Rehabilitation of Older Adults - Requirements and Implementation Plan of the vCare Project., , , , , , , , , and 9 other author(s). Frontiers Digit. Health, (2020)Competence Tracking and Automatic Training Design Simulation., , , , and . Wissensmanagement, page 156-159. DFKI, Kaiserslautern, (2005)Star Rating for Social Care Services: Simulation Scenario in the PROLIX Framework., , , , , , and . EC-TEL (Posters), volume 280 of CEUR Workshop Proceedings, CEUR-WS.org, (2007)Games Keep You Forever Young in Mind and Body.. SGAMES, volume 161 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 6-8. Springer, (2015)ImREAL: immersive reflective experience-based adaptive learning.. SIGDOC, page 291-292. ACM, (2011)Business Intelligence for Strategic Marketing: Predictive Modelling of Customer Behaviour Using Fuzzy Logic and Evolutionary Algorithms., , , and . EvoWorkshops, volume 4448 of Lecture Notes in Computer Science, page 233-240. Springer, (2007)Games and learning come together to maximise effectiveness: The challenge of bridging the gap., and . Br. J. Educ. Technol., 38 (3): 438-454 (2007)Computing technologies for reflective, creative care of people with dementia, , , , , , , , , and 1 other author(s). Commun. ACM, 56 (11): 60--67 (November 2013)Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings., , , , and . EAI Endorsed Trans. Ambient Syst., 1 (3): e3 (2014)Effective Design and Evaluation of Serious Games: The Case of the e-VITA Project., and . WSKS (1), volume 111 of Communications in Computer and Information Science, page 225-237. Springer, (2010)