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Evaluation of Multimodal Behaviour of Embodied Agents., , and . From Brows to Trust, volume 7 of Human-Computer Interaction Series, Kluwer, (2004)Creativity as a tool for prospective use analysis in the design of innovative products., , and . Erog'IA, page 162-169. ACM, (2010)Design and evaluation of expressive gesture synthesis for embodied conversational agents., , , and . AAMAS, page 1095-1096. ACM, (2005)IdeAM Running Quiz: A Digital Learning Game to Enhance Additive Manufacturing Opportunities Discovery., , , , , , , and . Int. J. Emerg. Technol. Learn., 17 (10): 32-50 (May 2022)Optimiser le processus d'innovation grâce aux traces informatiques d'usages., , , and . IC, page 145-156. Presse des Mines, (2010)Experimental Evaluation of Bi-directional Multimodal Interaction with Conversational Agents., and . INTERACT, IOS Press, (2003)The effects of speech-gesture cooperation in animated agents' behavior in multimedia presentations., and . Interact. Comput., 19 (4): 484-493 (2007)Storyboarding to improve collaboration between ergonomics, design and engineering., , and . Erog'IA, page 80-87. ACM, (2014)Anticipating user's needs with playful methods., , , , and . Erog'IA, page 25-32. ACM, (2014)Social identity cues to improve creativity and identification in face-to-face and virtual groups., , , , , and . Comput. Hum. Behav., (2017)