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Empowering People with Intellectual Disabilities through the Use of an Immersive System.

, , and . SVR, page 50-56. IEEE Computer Society, (2017)

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An Agent-Based Infrastructure for the Support of Learning Objects Life-Cycle., , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 696-698. Springer, (2012)A Study on Pedagogical Requirements for Multi-platform Learning Objects., , , , and . WCCE, volume 302 of IFIP Advances in Information and Communication Technology, page 409-416. Springer, (2009)Use of Graph2Go in M-Learning: A View from the Pedagogical Model., , and . Key Competencies in the Knowledge Society, volume 324 of IFIP Advances in Information and Communication Technology, page 12-22. Springer, (2010)Virtual Reality system to the inclusion of people with disabilities in the work market., , , and . ITHET, page 1-7. IEEE, (2013)Proposta de uma metodologia para a construção de um sistema de CAA focado no contexto de seus usuários., , and . Revista Brasileira de Informática na Educ., (2012)The Socio-Cultural Approach to Software Engineering and its Application to Modeling a Virtual Learning Environment., , and . SOCIALEDU, volume 606 of Communications in Computer and Information Science, page 83-103. Springer, (2015)Using 3D virtual learning environments in new perspective of education., , , and . ITHET, page 1-6. IEEE, (2013)Autism and digital learning environments: Processes of interaction and mediation., and . Comput. Educ., 51 (1): 385-402 (2008)SolAssist Learning: formação em tecnologias assistivas através de um MOOC e uma biblioteca virtual de soluções assistivas., , , , and . Revista Brasileira de Informática na Educ., 24 (3): 62-74 (2017)TAC-ACCESS - Technologies to Support Communication from Interfaces Accessible and Multimodal for People with Disabilities and Diversity: Context-Centered Design of Usage., , , and . HCI (11), volume 8520 of Lecture Notes in Computer Science, page 141-151. Springer, (2014)