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Modelling and transposition of location-based games., , , , and . Entertain. Comput., (2019)A Model-Based Approach for Designing Location-Based Games., , , , and . SBGames, page 29-38. IEEE Computer Society, (2017)Towards a Model and a Textual Representation for Location-based Games., , , , and . DocEng, page 97-100. ACM, (2017)Evaluating LeGaL: An NCL extension for representing Location-Based Games., , , , and . WebMedia, page 65-68. ACM, (2017)Automatic Emotion Detection in the Learning of Algorithms., , and . WebMedia, page 56-64. ACM, (2023)Summarization of Educational Videos with Transformers Networks., , , and . WebMedia, page 137-143. ACM, (2023)Incremental validation of NCL hypermedia documents., , , and . J. Braz. Comp. Soc., 19 (3): 235-256 (2013)A Posture HCI Design Pattern for Television Commerce Based on User Experience., and . HCI (18), volume 9186 of Lecture Notes in Computer Science, page 191-203. Springer, (2015)Multimedia document authoring based on identification and filling of recurrent structures., , and . WebMedia, page 33. ACM, (2009)Architecture for hypermedia dynamic applications with content and behavior constraints., , and . ACM Symposium on Document Engineering, page 217-226. ACM, (2012)