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High performance city rendering in Vulkan., , , and . SIGGRAPH ASIA Posters, page 68:1-68:2. ACM, (2018)Real-time rendering of approximate caustics under environment illumination., , and . Entertain. Comput., 3 (4): 129-141 (2012)Deferred shadowing for real-time rendering of dynamic scenes under environment illumination., , and . Comput. Animat. Virtual Worlds, 16 (3-4): 475-486 (2005)SHREC'13 Track: Retrieval of Objects Captured with Low-Cost Depth-Sensing Cameras., , , , , , , , , and 1 other author(s). 3DOR, page 65-71. Eurographics Association, (2013)Enhanced waypoint graph for surface and volumetric path planning in virtual worlds., , and . Vis. Comput., 29 (10): 1051-1062 (2013)Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity., , , and . Vis. Comput., 31 (12): 1601-1614 (2015)Accelerating Graph-based Path Planning Through Waypoint Clustering., , and . PG (Short Papers), page 59-63. Eurographics Association, (2015)3D model retrieval using global and local radial distances., and . CoRR, (2013)View context based 2D sketch-3D model alignment., and . WACV, page 45-50. IEEE Computer Society, (2011)Sketch-based 3D model retrieval utilizing adaptive view clustering and semantic information., , , and . Multimedia Tools Appl., 76 (24): 26603-26631 (2017)