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Wor(l)d-GAN: Towards Natural Language Based PCG in Minecraft, , and . IEEE Transactions on Games, (February 2022)11 pages, 10 figures..POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning, , , , and . Arxiv Preprint, (2022)A flexible framework for large-scale FDTD simulations: open-source inverse design for 3D nanostructures, , , , , , , and . Preprint, (December 2024)Inverse design of robust out-of-plane coupling elements, , , , , , and . proceedings Photonics West, (January 2025)ChimeraMix: Image Classification on Small Datasets via Masked Feature Mixing., , and . IJCAI, page 1298-1305. ijcai.org, (2022)TOAD-GAN: a Flexible Framework for Few-Shot Level Generation in Token-Based Games, , and . IEEE Transactions on Games, (March 2021)10 pages, 14 figures..World-GAN: a Generative Model for Minecraft Worlds., , and . CoG, page 1-8. IEEE, (2021)TOAD-GAN: Coherent Style Level Generation from a Single Example., , and . AIIDE, page 10-16. AAAI Press, (2020)Contextualize Me -- The Case for Context in Reinforcement Learning, , , , , , , and . Arxiv Preprint, (2022)POLTER: Policy Trajectory Ensemble Regularization for Unsupervised Reinforcement Learning, , , , and . Transactions on Machine Learning Research, (Apr 22, 2023)