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Interactive Score Reporting: An AutoTutor-Based System for Teachers.

, , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 506-509. Springer, (2017)

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Predicting Learning in a Multi-component Serious Game., , and . Technol. Knowl. Learn., 25 (2): 251-277 (2020)Learner Modeling in Conversation-Based Assessment., and . HCI (31), volume 13332 of Lecture Notes in Computer Science, page 73-83. Springer, (2022)Moody Agents: Affect and Discourse During Learning in a Serious Game., , , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 135-144. Springer, (2015)Exploring social and cognitive dimensions of collaborative problem solving in an open online simulation-based task., and . Comput. Hum. Behav., (2020)Striking a Balance: User-Experience and Performance in Computerized Game-Based Assessment., , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 502-505. Springer, (2017)Interactive Score Reporting: An AutoTutor-Based System for Teachers., , , , , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 506-509. Springer, (2017)