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Analysis of Social Networks and Group Dynamics from Electronic Communication., , , , , and . Next Generation of Data Mining, CRC Press / Chapman and Hall / Taylor & Francis, (2008)Who Thinks Who Knows Who? Socio-cognitive Analysis of Email Networks., , and . ICDM, page 466-477. IEEE Computer Society, (2006)Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models., , , , , and . Predicting Real World Behaviors from Virtual World Data @ SocialCom, page 69-84. Springer, (2013)Accessify: An ML Powered Application to Provide Accessible Images on Web Sites., , and . W4A, page 29:1-29:4. ACM, (2018)Knowledge Perception Analysis in a Social Network, , , and . (2006)TeamSkill: Modeling Team Chemistry in Online Multi-player Games., , , , , and . PAKDD (2), volume 6635 of Lecture Notes in Computer Science, page 519-531. Springer, (2011)Designing a multilingual virtual agent capable of interacting with uneducated people for automated data collection., , , and . SSCI, page 1-7. IEEE, (2017)Analysis of Cognitive Social and Knowledge Networks from Electronic Communication., , and . Int. J. Semantic Comput., 1 (1): 87-120 (2007)Inferring Player Rating from Performance Data in Massively Multiplayer Online Role-Playing Games (MMORPGs)., , , and . CSE (4), page 1199-1204. IEEE Computer Society, (2009)The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games., , , , , , , and . CSE (4), page 122-127. IEEE Computer Society, (2009)