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Utilizing Case-Based Reasoning and Automatic Case Elicitation to Develop a Self-Taught Knowledgeable Agent

, , and . Challenges in Game Artificial Intelligence: Papers from the AAAI Workshop, page 77-81. AAAI Press, (2004)

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Case Adaption Using an Incomplete Causal Model., , and . ICCBR, volume 1010 of Lecture Notes in Computer Science, page 181-192. Springer, (1995)Utilizing Case-Based Reasoning and Automatic Case Elicitation to Develop a Self-Taught Knowledgeable Agent, , and . Challenges in Game Artificial Intelligence: Papers from the AAAI Workshop, page 77-81. AAAI Press, (2004)CARMA: A Case-Based Rangeland Management Adviser., , and . AI Magazine, 23 (2): 49-62 (2002)ZORQ: A Gamification Framework for Computer Science Education., , , , and . FIE, page 1-9. IEEE, (2022)Good CARMA for the High Plains., , and . AMCIS, page 487. Association for Information Systems, (2007)On the Effectiveness of Automatic Case Elicitation in a More Complex Domain, , and . ICCBR 2005 Computer Gaming and Simulation Environments Workshop, page 185-192. (2005)CARMA: A Case-Based Range Management Advisor., , and . IAAI, page 3-10. AAAI, (2001)Assessing User Experiences with ZORQ: A Gamification Framework for Computer Science Education., , , and . HICSS, page 1157-1166. ScholarSpace, (2023)A cross-curricular approach to fostering innovation such as virtual reality development through student-led projects., and . FIE, page 1-9. IEEE Computer Society, (2016)CARMA: Assessing Usability through a Non-Biased Online Survey Technique., , , and . HICSS, page 1-10. IEEE Computer Society, (2010)