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Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think

, , , , and . IEEE Transactions on Visualization and Computer Graphics, (2022)
DOI: 10.1109/TVCG.2022.3207357

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Other publications of authors with the same name

Evaluating the Benefits of the Immersive Space to Think., , , , and . VR Workshops, page 331-337. IEEE, (2020)Exploring the Impact of Visual Information on Intermittent Typing in Virtual Reality., , and . ISMAR, page 8-17. IEEE, (2022)Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality., , , , , , , , , and . VR, page 1405-1406. IEEE, (2019)Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data., , , , , and . ISMAR, page 713-722. IEEE, (2023)Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking., , , , and . ISMAR, page 479-488. IEEE, (2022)Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality., , , , and . VR, page 930-939. IEEE, (2020)Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (12): 5294-5307 (December 2023)Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process., , , , , and . ISMAR, page 1084-1093. IEEE, (2023)Sensemaking Strategies with Immersive Space to Think., , , , and . VR, page 529-537. IEEE, (2021)Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think, , , , and . IEEE Transactions on Visualization and Computer Graphics, (2022)