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The design methodology and implementation of a first-generation CELL processor: a multi-core SoC., , , , , , , , , and 8 other author(s). CICC, page 45-49. IEEE, (2005)2.44-GFLOPS 300-MHz floating-point vector-processing unit for high-performance 3D graphics computing., , , , , , , , , and . IEEE J. Solid State Circuits, 35 (7): 1025-1033 (2000)Overview of the architecture, circuit design, and physical implementation of a first-generation cell processor., , , , , , , , , and 14 other author(s). IEEE J. Solid State Circuits, 41 (1): 179-196 (2006)Importance of CAD tools and methodology in high speed CPU design: invited talk., , , , , and . ASP-DAC, page 631-634. ACM, (2000)Vector Unit Architecture for Emotion Synthesis., , , , , , , , , and 4 other author(s). IEEE Micro, 20 (2): 40-47 (2000)Designing and programming the emotion engine., and . IEEE Micro, 19 (6): 20-28 (1999)A microprocessor with a 128-bit CPU, ten floating-point MAC's, four floating-point dividers, and an MPEG-2 decoder., , , , , , , , , and 12 other author(s). IEEE J. Solid State Circuits, 34 (11): 1608-1618 (1999)CPU for PlayStation 2., , , , , and . DATE, page 696. IEEE Computer Society, (2001)