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Creators, Composers and Consumers: Experiences of Designing a Digital Library.

, , , , and . INTERACT (1), volume 4662 of Lecture Notes in Computer Science, page 239-242. Springer, (2007)

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Teaching on a Budget in Multi-Agent Deep Reinforcement Learning., , and . CoG, page 1-8. IEEE, (2019)Automatic Critiques of Interface Modes., , and . DSV-IS, volume 3941 of Lecture Notes in Computer Science, page 201-212. Springer, (2005)MAUI: An Interface Design Tool Based on Matrix Algebra., and . CADUI, page 81-94. Kluwer, (2004)Adversarial Behaviour Debugging in a Two Button Fighting Game., and . CoG, page 1-8. IEEE, (2021)Using and Parsing the Mizar Language., and . MKM Symposium, volume 93 of Electronic Notes in Theoretical Computer Science, page 60-69. Elsevier, (2003)Action Advising with Advice Imitation in Deep Reinforcement Learning., , and . AAMAS, page 629-637. ACM, (2021)Mixed-Initiative Creative Interfaces., , , , , , , , and . CHI Extended Abstracts, page 628-635. ACM, (2017)A Theoretical Analysis of Hierarchical Proofs., and . MKM, volume 2594 of Lecture Notes in Computer Science, page 175-187. Springer, (2003)Extensions to the Estimation Calculus., , and . LPAR, volume 1705 of Lecture Notes in Computer Science, page 258-272. Springer, (1999)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)