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Motion capture and visualization of the hip joint with dynamic MRI and optical systems., , , and . Comput. Animat. Virtual Worlds, 15 (3-4): 377-385 (2004)Anyone for Tennis?, , , , , , , , , and . Presence Teleoperators Virtual Environ., 8 (2): 140-156 (1999)A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations., , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 6 (3): 267-274 (2003)Advanced real-time collaboration over the internet., , and . VRST, page 25-32. ACM, (2000)VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies., , , , and . Computer Graphics International, page 96-104. IEEE Computer Society, (2003)An Animation Interface Designed for Motion Capture., , , and . CA, page 77-. IEEE Computer Society, (1997)Human Motion Capture Driven by Orientation Measurements., , and . Presence Teleoperators Virtual Environ., 8 (2): 187-203 (1999)Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies., , , , , , , and . IPT/EGVE, page 97-106. Eurographics Association, (2003)Sharing Attractions on the Net with VPark., , , , , , , and . IEEE Computer Graphics and Applications, 21 (1): 61-71 (2001)Versatile Tuning of Humanoid Agent Activity., , , and . Comput. Graph. Forum, 19 (4): 231-242 (2000)