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Usability als Beruf - Ergebnisse einer Umfrage unter Usability Professionals.

, and . UP, page 195-198. Fraunhofer Verlag, (2007)

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From magical experience to effortlessness: an exploration of the components of intuitive interaction., and . NordiCHI, page 801-804. ACM, (2010)Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica., and . Int. J. Hum. Comput. Stud., (2019)The dilemma of the hedonic - Appreciated, but hard to justify., and . Interact. Comput., 23 (5): 461-472 (2011)Persuasive Feedback for Fitness Apps: Effects of Construal Level and Communication Style., , and . PERSUASIVE, volume 12064 of Lecture Notes in Computer Science, page 101-112. Springer, (2020)The Eternal Robot: Anchoring Effects in Humans' Mental Models of Robots and Their Self., , and . Frontiers Robotics AI, (2020)Fünf Jahre Usability Professionals Forum., , , and . i-com, 9 (1): 1-2 (2010)The Smartphone as a Pacifier and its Consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection., and . CHI, page 306. ACM, (2019)Minimal Design, Maximum Confusion - Wie das Minimal Design Dogma die Usability aushebelt., and . UP, page 203-216. Gesellschaft für Informatik e.V. Und German UPA e.V., (2018)Interaction in the Public: Aesthetics, Social Acceptability, and Social Context., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2021)Robotervertrauen: Eine Exploration vertrauensförderlicher Attribute der Robotergestaltung mittels Clusteranalyse., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)