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Causal Perception in Virtual Reality and its Implications for Presence Factors.

, , and . Presence Teleoperators Virtual Environ., 16 (6): 623-642 (2007)

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Causal Perception in Virtual Reality and its Implications for Presence Factors., , and . Presence Teleoperators Virtual Environ., 16 (6): 623-642 (2007)Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance., , , , and . Int. J. Artif. Intell. Educ., 25 (1): 35-59 (2015)A Real-Time Blackboard System for Interpreting Agent Messages., , , and . GAME-ON, page 49-. ?, (2000)Using Games Engines to implement Intelligent Virtual Environments., and . GAME-ON, page 71-. ?, (2001)Virtual Agents in Brain-Computer Interfaces., , , , , , , , , and 4 other author(s). Int. J. Virtual Real., 15 (1): 48-60 (2015)Generating context-sensitive ECA responses to user barge-in interruptions., , , , , , , , and . J. Multimodal User Interfaces, 6 (1-2): 13-25 (2012)Editorial message: special track on virtual reality, digital media, and computer games., , and . SAC, page 1058-1059. ACM, (2002)Virtual unreality: storytelling in virtual environments.. VRST, page 4-6. ACM, (2003)Learning Behaviors in Agents Systems with Interactive Dynamic Influence Diagrams., , , and . IJCAI, page 39-45. AAAI Press, (2015)Narratology for Interactive Storytelling: A Critical Introduction., and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 72-83. Springer, (2006)