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Exploring choreographers' conceptions of motion capture for full body interaction., , , , and . BCS HCI, page 205-210. ACM, (2011)Emotional and Functional Challenge in Core and Avant-garde Games., , and . CHI PLAY, page 121-126. ACM, (2015)Direct Manipulation Like Tools for Designing Intelligent Virtual Agents., , and . IVA, volume 3661 of Lecture Notes in Computer Science, page 430-441. Springer, (2005)Behaviourally rich actions for user-controlled characters., and . Comput. Graph., 28 (6): 945-954 (2004)Understanding the Role of Interactive Machine Learning in Movement Interaction Design.. ACM Trans. Comput. Hum. Interact., 26 (1): 5:1-5:34 (2019)From Perception to Interaction with Virtual Characters., , , , and . Eurographics (Tutorials), page 5-31. Eurographics Association, (2020)How I Animate: An Hand Guesture-Centric Technique., and . EVA, BCS, (2013)Integrating Autonomous Behaviour and User Control for Believable Agents, and . (July 2004)Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life., and . ICIDS, volume 9445 of Lecture Notes in Computer Science, page 297-308. Springer, (2015)Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour.. ICEC, volume 4161 of Lecture Notes in Computer Science, page 175-186. Springer, (2006)