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Workshop Proceedings of the 9th International Conference on Intelligent Environments

, and (Eds.) volume 17 of Ambient Intelligence and Smart Environments, Amsterdam, IOS Press, (2013)

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Theoretical and methodological implications of designing and implementing multiuser location-based games., , , and . Pers. Ubiquitous Comput., 15 (1): 37-49 (2011)'Soundwalk': An embodied auditory experience in the urban environment., and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 684-692. IOS Press, (2013)ATHsENSe: An Experiment in Translating Urban Data to Multisensory Immersive Artistic Experiences in Public Space., , , , , , , , and . AmI, volume 11912 of Lecture Notes in Computer Science, page 283-295. Springer, (2019)Conceptualizing, Designing, and Investigating Locative Media Use in Urban Space., , , and . Shared Encounters, Springer, (2010)Evaluating the user experience of a mobile user in a smart city context., , , , , and . IJIEI, 3 (2/3): 120-143 (2015)Insights into the design of communicative location-based experiences., and . Intelligent Environments, volume 2 of Ambient Intelligence and Smart Environments, page 337-348. IOS Press, (2009)Call for papersWorkshops of the 9th Intelligent Environments Conference., and . J. Ambient Intell. Smart Environ., 5 (2): 267 (2013)The ludic aspect of interaction during a pervasive game activity., , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 508-509. ACM, (2008)Precedents for Critically Designing Interaction with Computational Artifacts and Spaces., and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 722-731. IOS Press, (2013)Grand challenges for ambient intelligence and implications for design contexts and smart societies., , , and . J. Ambient Intell. Smart Environ., 11 (1): 87-107 (2019)