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Complexity Reduction of Real-time Depth Scanning on Graphics Hardware., , , , and . VISAPP (1), page 547-550. INSTICC Press, (2009)Terminal QoS for real-time 3-D visualization using scalable MPEG-4 coding., , , , and . IEEE Trans. Circuits Syst. Video Techn., 13 (11): 1136-1143 (2003)Memory Compaction and Power Optimization for Wavelet-Based Coders., , , , and . PATMOS, volume 2799 of Lecture Notes in Computer Science, page 328-337. Springer, (2003)Platform independent optimisation of multi-resolution 3D content to enable universal media access., , , and . Vis. Comput., 22 (8): 577-590 (2006)Measurements and modeling of resource consumption in wireless video streaming: the decoder case., , , and . WMuNeP, page 67-72. ACM, (2006)Explorations for real-time point cloud rendering of natural scenes in virtual reality., , , , and . IC3D, page 1-7. IEEE, (2016)Performance and Complexity Co-evaluation of the Advanced Video Coding Standard for Cost-Effective Multimedia Communications., , , , and . EURASIP J. Adv. Signal Process., 2004 (2): 220-235 (2004)A local wavelet transform implementation versus an optimal row-column algorithm for the 2D multilevel decomposition., , , , , , and . ICIP (3), page 330-333. IEEE, (2001)Natural Scenes Datasets for Exploration In 6DOF Navigation., , , , and . IC3D, page 1-8. IEEE, (2018)Multispectral Compressive Imaging Strategies Using Fabry-Pérot Filtered Sensors., , , , and . IEEE Trans. Computational Imaging, 4 (4): 661-673 (2018)