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Physical, Social, and Experiential Knowledge in Pervasive Computing Environments.

, , , , , , and . IEEE Pervasive Computing, 6 (4): 56-63 (2007)

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Mobile map interactions during a rendezvous: exploring the implications of automation., , and . Pers. Ubiquitous Comput., 14 (1): 1-13 (2010)Face Recognition Assistant for People with Visual Impairments., , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (3): 90:1-90:24 (2019)ID'em: Inductive Sensing for Embedding and Extracting Information in Robust Materials., , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (3): 97:1-97:28 (2018)uSmell: a gas sensor system to classify odors in natural, uncontrolled environments., , and . UbiComp, page 657-658. ACM, (2012)Guidelines for Creating Senior-Friendly Product Instructions., and . TACCESS, 11 (2): 9:1-9:35 (2018)Storyboarding: an empirical determination of best practices and effective guidelines., , and . Conference on Designing Interactive Systems, page 12-21. ACM, (2006)Automatically sharing web experiences through a hyperdocument recommender system., , , and . Hypertext, page 48-56. ACM, (2003)Extracting context from the web to help visually impaired pedestrians develop cognitive maps of their environments.. WebMedia, page 3-4. ACM, (2013)When is Too Few Too Bad: How Many Participants Should a User Study Have?. GetMobile, 18 (4): 32-36 (2014)Accessibility., , and . IEEE Pervasive Comput., 17 (1): 13-14 (2018)