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A type-2 Fuzzy Logic based System for asset geolocation within augmented reality environments.

, , , and . FUZZ-IEEE, page 1-6. IEEE, (2017)

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Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments., , , and . iLRN, volume 725 of Communications in Computer and Information Science, page 47-59. Springer, (2017)Supporting mixed-mode role-play activities in a virtual environment., , and . CEEC, page 49-54. IEEE, (2017)Integrating a Social Network Group with a 3D Collaborative Learning Environment., , and . Intelligent Environments, page 310-317. IEEE, (2014)Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology., and . iLRN, volume 725 of Communications in Computer and Information Science, page 14-24. Springer, (2017)Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments., , and . TALE, page 972-975. IEEE, (2020)Deep neural network improves fracture detection by clinicians., , , , , , , , , and 1 other author(s). Proc. Natl. Acad. Sci. USA, 115 (45): 11591-11596 (2018)Adapting Web-Pages for Mobile / PC Collaboration., , , , , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 421-425. Springer, (2004)Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games., , , , and . CEEC, page 65-68. IEEE, (2019)Towards Dynamically Adaptable Immersive Spaces for Learning., , , and . CEEC, page 113-117. IEEE, (2019)The impact of status and audio conferencing technology on business meetings., , and . Int. J. Hum. Comput. Stud., 54 (6): 857-876 (2001)