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Pecha Kucha "Virtuelle Rekonstruktion - Allgemeine Standards, Methodik und Dokumentation"., , , , , and . DHd, (2014)Combining biomechanical and data-driven body surface models., , and . SIGGRAPH Posters, page 70:1-70:2. ACM, (2017)Liquid: Library for Interactive User Interface Development., , , , and . MuC, page 202-210. Oldenbourg Verlag, (2011)Von gescannten historischen Karten zu strukturierten Geodaten via "Deep Learning", , and . Dresdner Hefte, 156 (4-2023): 60-71 (December 2023)Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine., , and . Edutainment, volume 7516 of Lecture Notes in Computer Science, page 125-133. Springer, (2012)Intuitive use or Intuitive explorating of unknown technology?, , , , , and . MuC (Workshopband), page 80-84. Logos Verlag, (2009)Kunstgefühl - Von der Grafik zum interaktiven Tastmodell., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Comparing Methods to Visualize Orientation of Photographs: A User Study., , and . UHDL, volume 1501 of Communications in Computer and Information Science, page 129-151. Springer, (2019)Analysis and Quantification of Repetitive Motion in Long-Term Rehabilitation., , , and . IEEE J. Biomed. Health Informatics, 23 (3): 1075-1085 (2019)Estimation of Muscle Activity in One-Leg Stance from 3D Surface Deformation., , , , and . VCBM@MICCAI, page 157-166. Eurographics Association, (2018)