Author of the publication

You Only Hear Once: A YOLO-like Algorithm for Audio Segmentation and Sound Event Detection

, , and . (2021)cite arxiv:2109.00962Comment: 20 pages, 4 figures, 6 tables. Added more experimental validation.

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Poor Man's Co-ordination of Prolog: COPr.. ICLP Workshop: Process-Based Parallel Logic Programming, page 83-87. (1994)The Impact of Audio Effects Processing on the Perception of Brightness and Warmth., , , , and . Audio Mostly Conference, page 183-190. ACM, (2019)You Only Hear Once: A YOLO-like Algorithm for Audio Segmentation and Sound Event Detection., , and . CoRR, (2021)Word Embeddings for Automatic Equalization in Audio Mixing., , and . CoRR, (2022)Perceptual Evaluation of Synthesized Sound Effects., and . ACM Trans. Appl. Percept., 15 (2): 13:1-13:19 (2018)Where There's a Will There's an Agent., and . ECAI Workshop on Agent Theories, Architectures, and Languages, volume 890 of Lecture Notes in Computer Science, page 245-260. Springer, (1994)Physically Derived Sound Synthesis Model of a Propeller., , and . Audio Mostly Conference, page 16:1-16:8. ACM, (2017)Automated Theory-based Procurement Evaluation., , and . INTERACT, volume 96 of IFIP Conference Proceedings, page 270-277. Chapman & Hall, (1997)Artificially Synthesising Data for Audio Classification and Segmentation to Improve Speech and Music Detection in Radio Broadcast., , , , , , , , , and 1 other author(s). ICASSP, page 636-640. IEEE, (2021)Some Video Games Can Increase the Player's Creativity., , and . Int. J. Game Based Learn., 7 (2): 35-46 (2017)