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Fuzzified Double Game for Qos-Aware LTE-U and Wifi Coexistence in 5Ghz Band., , , , и . GIIS, стр. 1-6. IEEE, (2020)Path planning of mobile sinks in charge of data gathering: A coalitional game theory approach., , , и . IPCCC, стр. 1-8. IEEE Computer Society, (2016)Alert Message Dissemination using Graph-based Markov Decision Process Model in VANETs., , , , и . ICC, стр. 1-6. IEEE, (2020)Improving IoT Botnet Detection Using Ensemble Learning., , и . CommNet, стр. 1-7. IEEE, (2023)A New Intrusion Detection System Based on Convolutional Neural Network., , и . ICC, стр. 2994-2999. IEEE, (2023)A new trust model to secure routing protocols against DoS attacks in MANETs., , и . SITA, стр. 1-6. IEEE, (2015)Vehicles Control: Collision Avoidance using Federated Deep Reinforcement Learning., , , и . GLOBECOM, стр. 4369-4374. IEEE, (2023)A queuing analysis of packet dropping for real-time applications in wireless networks., , и . ISCC, стр. 556-561. IEEE Computer Society, (2008)Matching-Game for User-Fog Assignment., , и . GLOBECOM, стр. 1-6. IEEE, (2018)Lightweight mobile core networks for machine type communications., , и . IEEE Access, (2014)