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Case-Based Planning and Execution for Real-Time Strategy Games.

, , , and . ICCBR, volume 4626 of Lecture Notes in Computer Science, page 164-178. Springer, (2007)

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Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games., , , and . Soft Computing Applications in Industry, volume 226 of Studies in Fuzziness and Soft Computing, Springer, (2008)Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games., , and . ECCBR, volume 5239 of Lecture Notes in Computer Science, page 533-547. Springer, (2008)Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck., and . ICIDS, volume 5334 of Lecture Notes in Computer Science, page 168-179. Springer, (2008)Adapting associative classification to text categorization., , , and . ACM Symposium on Document Engineering, page 205-208. ACM, (2007)On-Line Case-Based Plan Adaptation for Real-Time Strategy Games., , and . AAAI, page 702-707. AAAI Press, (2008)Case-Based Planning and Execution for Real-Time Strategy Games., , , and . ICCBR, volume 4626 of Lecture Notes in Computer Science, page 164-178. Springer, (2007)On-Line Case-Based Planning., , , and . Comput. Intell., 26 (1): 84-119 (2010)