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Boredom, Immersion, Flow - A Pilot Study Investigating Player Experience

, and . IADIS Gaming 2008: Design for Engaging Experience and Social Interaction, page 103--107. IADIS, IADIS Press, (July 2008)

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Power and Peril of Teaching Game Programming, and . International Conference on Computer Games: Artificial Intelligence, Design and Education, page 347--351. Reading, UK, University of Wolverhampton UK, (November 2004)Boredom, Immersion, Flow - A Pilot Study Investigating Player Experience, and . IADIS Gaming 2008: Design for Engaging Experience and Social Interaction, page 103--107. IADIS, IADIS Press, (July 2008)Facilitating the Education of Game Development. Otto-von-Guericke-University Magdeburg, Magdeburg, Diplomarbeit, (December 2005)Creating a Computer Game Design Course, , and . Proceedings of the New Zealand Game Developers Conference, NZGDC, (2004)Gameplay experience in a gaze interaction game, , , and . Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, page 49-54. Lyngby, Denmark, The COGAIN Association, The COGAIN Association, (2009)available online.Games user research and gamification in human-computer interaction.. ACM Crossroads, 24 (1): 48-51 (2017)Advanced gaze visualizations for three-dimensional virtual environments., , and . ETRA, page 109-112. ACM, (2010)Contextual influences on mobile player experience - A game user experience model., and . Entertain. Comput., 4 (1): 83-91 (2013)Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs., , , , , and . Int. J. Hum. Comput. Stud., (2019)Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience., , and . Cyberpsy., Behavior, and Soc. Networking, 12 (5): 493-499 (2009)