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Any problems? a wearable sensor-based platform for representational learning-analytics.

, , , , , , , and . UbiComp Adjunct, page 353-356. ACM, (2016)

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Classification of Students' Conceptual Understanding in STEM Education using Their Visual Attention Distributions: A Comparison of Three Machine-Learning Approaches., , , , and . CSEDU (1), page 36-46. SCITEPRESS, (2020)A Concept for Productivity Tracking based on Collaborative Interactive Learning Techniques, , , , , , , , , and . Workshop on Self-Optimisation in Autonomic and Organic Computing Systems (SAOS), ARCS, page 150--159. London, UK, VDE, (2018)gPhysics - Using Smart Glasses for Head-Centered, Context-Aware Learning in Physics Experiments., , , , , and . IEEE Trans. Learn. Technol., 9 (4): 304-317 (2016)ARETT: Augmented Reality Eye Tracking Toolkit for Head Mounted Displays., , , , and . Sensors, 21 (6): 2234 (2021)Physics education with Google Glass gPhysics experiment app., , , and . UbiComp Adjunct, page 279-282. ACM, (2014)Unreflected Acceptance - Investigating the Negative Consequences of ChatGPT-Assisted Problem Solving in Physics Education., , , , , , , and . CoRR, (2023)Modeling of the Function Principle of Semiconductor Gas Sensors for High School Students., , , , and . Int. J. Online Biomed. Eng., 17 (3): 5-25 (2021)The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses - Theoretical background and empirical results., , , , , and . Br. J. Educ. Technol., 51 (3): 611-628 (2020)Gaze-Based Prediction of Students' Understanding of Physics Line-Graphs: An Eye-Tracking-Data Based Machine-Learning Approach., , , and . CSEDU (Selected Papers), volume 1473 of Communications in Computer and Information Science, page 450-467. Springer, (2020)Collaborative Interactive Learning -- A clarification of terms and a differentiation from other research fields, , , , , , , , , and 1 other author(s). arXiv e-prints, (2019)