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A Reality Game to Cross Disciplines: Fostering Networks and Collaboration.

, , , and . DiGRA Conference, Digital Games Research Association, (2013)

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Gamers Who Protest: Small-Group Play and Social Resources for Civic Action., and . Games Cult., 13 (4): 327-348 (2018)A Playful City in the Cards: Sharing Power in Game Design by Extending the Card Metaphor., , , , and . CHI PLAY (Companion), page 375-378. ACM, (2020)Placemaking Across Platforms: Playing to Circulate Stories in the Smart City., , and . INTETAIN, volume 215 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 146-150. Springer, (2017)A Reality Game to Cross Disciplines: Fostering Networks and Collaboration., , , and . DiGRA Conference, Digital Games Research Association, (2013)Participatory Design Fiction: Community Storytelling for Speculative Urban Technologies., , , and . CHI Extended Abstracts, ACM, (2018)Infrastructures of the Imagination: Community Design for Speculative Urban Technologies., , , and . C&T, page 266-269. ACM, (2017)Designing in "constellations": sustaining participatory design for neighborhoods., , , and . PDC (2), page 5-8. ACM, (2016)Hybrid games for stronger neighborhoods: connecting residents and urban objects to deepen the sense of place., , and . PDC (2), page 105-106. ACM, (2016)"DJ asylum" - the orb.. SIGGRAPH Visual Proceedings, page 250. ACM, (1997)Neighborhood Planning of Technology: Physical Meets Digital City from the Bottom-Up with Aging Payphones., , , and . J. Community Informatics, (2014)