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A User Guidance Approach for Passive Haptic Environments

, , , and . Eurographics Symposium on Virtual Environments (EGVE), (Short Paper and Poster Proceedings), page 31--34. ACM, ACM Press, (2008)(acceptance rate 17\%).

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Comparing 3D Interaction Performance in Comfortable and Uncomfortable Regions, , , , , , , and . Proceedings of the GI-Workshop VR/AR, 3-14, (2013)Design and Evaluation of 3D GUI Widgets for Stereoscopic Touch-Displays, , , and . Proceedings of the GI-Workshop VR/AR, 37-48, (2013)A Multimodal Locomotion User Interface for Immersive Geospatial Information Systems, , and . GI-Days, page 289--293. (2007)Traveling in 3D Virtual Environments with Foot Gestures and a Multi-Touch enabled WIM, , , and . Proceedings of Virtual Reality International Conference (VRIC 2010), page 171--180. (April 2010)Impact of Gender on Discrimination between Real and Virtual Stimuli, , , , and . Proceedings of IEEE VR Workshop on Perceptual Illusions in Virtual Environments (PIVE), page 10--15. (2009)Implementing Virtual Walking, and . Human Walking in Virtual Environments, Springer, (2012)Impact of Visual Orientation Cues on Angular Motion Redirection, , and . Proceedings of the GI-Workshop VR/AR, page 25-36. (2011)Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality., , , , and . Comput. Graph., (2019)Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4300-4310 (2021)Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality., , , , , and . ISMAR, page 386-395. IEEE, (2023)