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Trustworthy machine learning for health care: scalable data valuation with the shapley value., , , and . CHIL, page 47-57. ACM, (2021)Social Comparison in mHealth: The Role of Similar Others and Feelings of Envy., , , , and . ICIS, Association for Information Systems, (2020)Investigating the Relationship Between User Ratings and Gamification - A Review of mHealth Apps in the Apple App Store and Google Play Store., , and . HICSS, page 1-10. ScholarSpace, (2019)Privacy-Utility Trade-Offs in Genetic Data Sharing and the Moderating Role of Social Distance: An Interdependent Privacy Calculus., , , , and . ICIS, Association for Information Systems, (2024)Designing Gamification Concepts for Expert Explainable Artificial Intelligence Evaluation Tasks: A Problem Space Exploration., , , , and . HICSS, page 1338-1347. ScholarSpace, (2024)Leaderboards in Gamified Information Systems for Health Behavior Change: The Role of Positioning, Psychological Needs, and Gamification User Types., , , , , and . HICSS, page 3444-3453. ScholarSpace, (2024)Introduction to the Minitrack on IT Adoption, Diffusion, and Evaluation in Healthcare., , , and . HICSS, ScholarSpace, (2026)The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies., , , and . HICSS, page 1-10. ScholarSpace, (2020)Wearable health devices in the workplace: The importance of habits to sustain the use., , , , and . CBI (1), page 363-372. IEEE, (2019)Drivers and Inhibitors for Organizations' Intention to Adopt Artificial Intelligence as a Service., , , , and . HICSS, page 1-10. ScholarSpace, (2021)