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Viewing Chinese Art on an Interactive Tabletop.

, , , and . IEEE Computer Graphics and Applications, 33 (3): 16-21 (2013)

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Special issue on "computer graphics and virtual reality"., , and . J. Vis. Lang. Comput., 14 (3): 213-214 (2003)A New Approach to Automatic Reconstruction of a 3-D World Using Active Stereo Vision., , , and . Comput. Vis. Image Underst., 85 (2): 117-143 (2002)Viewpoint-Independent Object Detection Based on Two-Dimensional Contours and Three-Dimensional Sizes., , , , , and . IEEE Trans. Intell. Transp. Syst., 12 (4): 1599-1608 (2011)Visual enhancement via reinforcement parameter learning for low backlighted display., , , and . SIGGRAPH Asia Technical Briefs, page 18:1-18:4. ACM, (2017)Integrating virtual objects into real images for augmented reality., , , , , , and . VRST, page 1-8. ACM, (1998)Generating pictorial-based representation of mental images for video monitoring., , , , and . IUI, page 395-400. ACM, (2009)Disparity morphing for automatic generation of stereo panoramas for image-based VR., and . SIGGRAPH Visual Proceedings, page 162. ACM, (1997)Automatic Detection and Tracking of Human Heads Using an Active Stereo Vision System., , and . IJPRAI, 14 (2): 137-166 (2000)A Kinect-Based Augmented Reality Game for Lower Limb Exercise., , , , and . CW, page 399-402. IEEE, (2019)Model-based segmentation and estimation of 3D surfaces from two or more intensity images using Markov random fields., , and . ICPR (1), page 390-397. IEEE, (1990)