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The CaveUT System: Immersive Entertainment Based on a Game Engine, , , and . Proceedings of the ACM SIGCHI International Conference on Advances in computer entertainment technology, page 184-187. New York, NY, USA, ACM, (2005)Making Sense of Virtual Environments: Action Representation, Grounding and Common Sense, and . Proceedings of the 12th international conference on Intelligent user interfaces, page 225-234. New York, NY, USA, ACM, (2007)Any ”Body” There? - Avatar Visibility Effects in a Virtual Reality Game, , , , , , , , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 17-24. IEEE, (2018)Modelling the Upokrinomena: Artificial Physiology for Artificial Life, , , , , , , and . Proceedings of Alife9 Conference, Boston, USA, (2004)Real-Time Camera Control for Interactive Storytelling, , , and . Proceedings of the Game-On, London, UK, (2002)The effects of belongingness on the Simultaneous Lightness Contrast: A virtual reality study, , and . Vision Research, 86 (0): 97 - 106 (2013)Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality, , , and . Proceedings of User-embodied Interaction in Virtual Reality, Mensch und Computer 2019, (2019)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , , , and . in Proceedings of the 23rd IEEE Virtual Reality (VR) conference, page 275-276. (2016)Best Poster Award 🏆.VR-Assisted vs Video-Assisted Teacher Training, , , , , and . Proceedings of the 25th IEEE Virtual Reality (VR) conference, page 625-626. (2018)Alternative Reality and Causality in Virtual Environments. University of Teesside, (2012)