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COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game., , , , , , , , , and . CSEDU (2), page 175-180. SciTePress, (2016)Science Education Enhancement within a Museum using Computer-human Interaction Technology., , , , , , , , , and . CSEDU (2), page 181-185. SciTePress, (2016)Novel application of spherical microphone array sensor with three-dimensional directivity for home and office environments., , , , , , , , , and 1 other author(s). ICST, page 757-760. IEEE, (2015)Novel application of Kinect sensor to support immersive learning within museum for children., , , , , , , , , and 6 other author(s). ICST, page 834-837. IEEE, (2015)Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment., , , , , , , , and . Advances in Computer Entertainment, page 46:1-46:4. ACM, (2014)BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment., , , , , , , , , and . CHI Extended Abstracts, page 1283-1288. ACM, (2015)Ultracompact optical zoom lens for mobile phone., , , , and . Digital Photography, volume 6502 of SPIE Proceedings, page 650203. SPIE, (2007)Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment., , , , , , , , , and 3 other author(s). Advances in Computer Entertainment, page 25:1-25:4. ACM, (2015)Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions., , , , , , , , and . CSEDU (2), page 252-257. SciTePress, (2014)BESIDE: Immersive System to Enhance Learning Within a Museum., , , , , , , , , and 3 other author(s). CRIWG, volume 9334 of Lecture Notes in Computer Science, page 181-189. Springer, (2015)