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The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting., , , , , and . VS-GAMES, page 1-8. IEEE, (2019)Empathy & Information: Ingredients for a Children's Game on Diabetes., and . VS-GAMES, page 1-2. IEEE, (2019)Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development &amp$\mathsemicolon$ Design, , and . Proceedings of the 18th International Conference on the Foundations of Digital Games, ACM, (April 2023)Teaching bacteria how to dance, , , and . Synthetic Biology, IET, (2007)Swarm-based Computational Development, , , , , and . chapter 18, Springer Verlag, (November 2012)Interfacial Design: Situating Contemporary Autopoietic Techniques within the Context of the Autonomy Project and Biotechnological Revolution, and . (2010)Adaptive Modularization of the MAPK Signaling Pathway Using the Multiagent Paradigm, , and . Parallel Problem Solving from Nature -- PPSN XI, volume 6239 of Lecture Notes in Computer Science, Springer Verlag, Krakow, Poland, (2010)Self-organized middle-out abstraction of complexity, and . Awareness: Self-Awareness in Autonomic Systems, (June 2013)