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Using Game Description Language for mediated dispute resolution., , , , and . AI Soc., 34 (4): 767-784 (2019)NB3: a multilateral negotiation algorithm for large, non-linear agreement spaces with limited time., and . Auton. Agents Multi Agent Syst., 29 (5): 896-942 (2015)Virtual Roundabout Protocol for Autonomous Vehicles., , and . Australasian Conference on Artificial Intelligence, volume 11320 of Lecture Notes in Computer Science, page 773-782. Springer, (2018)WeCurate: Designing For Synchronised Browsing And Social Negotiation., , , , , , , , and . AT, volume 918 of CEUR Workshop Proceedings, page 168-179. CEUR-WS.org, (2012)An experience-based BDI logic: Motivating shared experiences and intentionality., , , , , , , , and . IECON, page 6654-6659. IEEE, (2013)u-Help: supporting helpful communities with information technology., , , , , , , , , and . AAMAS, page 1109-1110. IFAAMAS, (2013)Automated Negotiations for General Game Playing., and . AAMAS, page 371-379. ACM, (2017)Negotiation Based Branch & Bound and the Negotiating Salesmen Problem., and . CCIA, volume 232 of Frontiers in Artificial Intelligence and Applications, page 91-100. IOS Press, (2011)Branch and Bound for negotiations in large agreement spaces., and . AAMAS, page 1415-1416. IFAAMAS, (2012)WeCurate: multiuser museum interactives for shared cultural experiences., , , , , , , and . CHI Extended Abstracts, page 571-576. ACM, (2013)