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An extensible and modular processing model for document trees., , , and . Extreme Markup Languages®, (2002)Systematizing game learning analytics for serious games., , , , and . EDUCON, page 1111-1118. IEEE, (2017)Learning analytics for location-based serious games., , , , and . EDUCON, page 1192-1200. IEEE, (2018)Tools and approaches for simplifying serious games development in educational settings., , , and . EDUCON, page 1188-1197. IEEE, (2016)Translating e-learning Flow-Oriented Activity Sequencing Descriptions into Rule-Based Designs., , and . ITNG, page 1108-1113. IEEE Computer Society, (2009)Integrating Adaptive Games in Student-Centered Virtual Learning Environments., , , and . Int. J. Distance Educ. Technol., 8 (3): 1-15 (2010)Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments., , and . Edutainment, volume 5093 of Lecture Notes in Computer Science, page 463-474. Springer, (2008)Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado., , , , and . Telematics Informatics, (2021)Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury., , , , , , , , , and . J. Biomed. Informatics, (2017)Creating Interactive Content in Android Devices: The Mokap Hackaton., , , , and . IS-EUD, volume 9083 of Lecture Notes in Computer Science, page 287-290. Springer, (2015)