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Behavior construction kits. Commununications of the ACM, 36 (7): 64--71 (1993)Edutainment? No Thanks. I Prefer Playful Learning. the Associazione Civita Report on Edutainment, (2004)Computer as Paint Brush: Technology, Play, and the Creative Society. page 192-208. Oxford University Press, (2006)The MediaMOO Project: Constructionism and Professional Community, and . Convergence, (1995)Play = Learning: How play motivates and enhances children's cognitive and social-emotional growth. chapter Computer as Paintbrush: Technology, Play, and the Creative Society, Oxford University Press, (2006)Modeling and Simulation in Precollege Science and Mathematics. chapter Decentralized Modeling and Decentralized Thinking, page 114--137. Springer, New York, NY, USA, (1999)All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten.. Creativity & Cognition, page 1-6. ACM, (2007)New paths on a StarLogo adventure., , and . Comput. Graph., 26 (4): 615-622 (2002)Sowing the seeds for a more creative society. Learning and Leading with Technology, 35 (4): 18-22 (2007)Empowering kids to create and share programmable media, and . interactions, 15 (2): 50--53 (2008)