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Influencing User Choices in Interactive Narratives Using Indexter's Pairwise Event Salience Hypothesis.

, and . AIIDE, page 37-42. AAAI Press, (2017)

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Manipulating Narrative Salience in Interactive Stories Using Indexter's Pairwise Event Salience Hypothesis., , and . IEEE Trans. Games, 12 (1): 74-85 (2020)A Computational Model of Plan-Based Narrative Conflict at the Fabula Level., , , and . IEEE Trans. Comput. Intell. AI Games, 6 (3): 271-288 (2014)Personality and Emotion in Strong-Story Narrative Planning., , and . IEEE Trans. Games, 15 (4): 669-682 (December 2023)Knowledge Goal Recognition for Interactive Narratives., and . EXAG@AIIDE, volume 3626 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Initial Results for Measuring Four Dimensions of Narrative Conflict., , , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Exploring Regression-Based Narrative Planning., and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Camelot: A Modular Customizable Sandbox for Visualizing Interactive Narratives., and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Multi-Agent Narrative Experience Management as Story Graph Pruning., , , and . AIIDE, page 87-93. AAAI Press, (2019)Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations.. AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Playable Experiences at AIIDE 2018., , , , , , , , , and 5 other author(s). AIIDE, page 275-281. AAAI Press, (2018)