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Injured Avatars: The Impact of Embodied Anatomies and Virtual Injuries on Well-Being and Performance., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4503-4513 (November 2023)ARTFM: Augmented Reality Visualization of Tool Functionality Manuals in Operating Rooms., , , , and . VR Workshops, page 736-737. IEEE, (2022)A Framework for Location-Based VR Applications, , , , , , , and . Proceedings of the GI VR/AR - Workshop, Shaker Verlag, (2019)A Location-Based VR Museum., , , , , , , , and . VS-GAMES, page 1-2. IEEE Computer Society, (2018)Adaptive Volumetric Anatomy Visualization in VR with Tangible Control., , , , , , , , and . ISMAR-Adjunct, page 613-614. IEEE, (2023)A Mixed Reality Guidance System for Blind and Visually Impaired People., , , , and . VR Workshops, page 726-727. IEEE, (2022)POSTER Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience, , , , and . IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), page 42-43. IEEE, (2017)Magnifying Augmented Mirrors for Accurate Alignment Tasks., , , , , , and . VRW, page 685-686. IEEE, (2023)