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Hand-Hygiene Education and Facilitation System for Children., , , и . ICCE-TW, стр. 23-24. IEEE, (2022)A Supporting System for Pupils' Question-Posing and Peer-Assessment., , , , и . CSCL, International Society of the Learning Sciences, (2011)The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization., , и . Int. J. Hum. Comput. Interaction, 35 (4-5): 384-394 (2019)We care about you: Incorporating pet characteristics with educational agents through reciprocal caring approach.. Comput. Educ., 59 (4): 1081-1088 (2012)Open Student Models of Core Competencies at the Curriculum Level: Using Learning Analytics for Student Reflection., , , , , , , , и . IEEE Trans. Emerg. Top. Comput., 5 (1): 32-44 (2017)My-Mini-Pet: The Design of Pet-Nurturing Handheld Game., , и . DIGITEL, стр. 138-140. IEEE, (2008)A Tool For Understanding Multi-Language Program Dependencies., , , и . IWPC, стр. 64-73. IEEE Computer Society, (2003)A surrogate competition approach to enhancing game-based learning., и . ACM Trans. Comput. Hum. Interact., 20 (6): 35:1-35:24 (2013)Supereulerian graphs and the Petersen Graph, II., и . Ars Comb., (1998)Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets., , и . CSCL (1), стр. 429-433. International Society of the Learning Sciences, (2009)