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3D braid guide hair reconstruction using electroluminescent wires.

, , and . Vis. Comput., 34 (6-8): 793-804 (2018)

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Unsupervised Features for Facial Expression Intensity Estimation over Time., , , and . CoRR, (2018)Unsupervised Features for Facial Expression Intensity Estimation Over Time., , , and . CVPR Workshops, page 1086-1094. IEEE Computer Society, (2018)Wor(l)d-GAN: Towards Natural Language Based PCG in Minecraft, , and . IEEE Transactions on Games, (February 2022)11 pages, 10 figures..Learning Disentangled Representations via Independent Subspaces., , and . ICCV Workshops, page 560-568. IEEE, (2019)AI for Romantic Comedies, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 37-39 (January 2023)Explainable AI for Games, , , , , , , , , and 1 other author(s). Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 73-75 (January 2023)Language Models for Procedural Content Generation, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 34-37 (January 2023)World-GAN: a Generative Model for Minecraft Worlds, , and . IEEE Conference on Games, (August 2021)TOAD-GAN: a Flexible Framework for Few-Shot Level Generation in Token-Based Games, , and . IEEE Transactions on Games, (March 2021)10 pages, 14 figures..TOAD-GAN: Coherent Style Level Generation from a Single Example, , and . AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Best Student Paper Award, (October 2020)7 pages, 7 figures..