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AsTeRICS, a Flexible Assistive Technology Construction Set.

, , , , , , , and . DSAI, volume 14 of Procedia Computer Science, page 1-9. Elsevier, (2012)

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Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session., , and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 542-544. Springer, (2008)Guidelines for the Development of Accessible Computer Games., and . ICCHP, volume 4061 of Lecture Notes in Computer Science, page 403-406. Springer, (2006)Accessibility Issues in Game-Like Interfaces., , and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 601-604. Springer, (2008)Addressing Accessibility Challenges of People with Motor Disabilities by Means of AsTeRICS: A Step by Step Definition of Technical Requirements., , , , , , and . ICCHP (2), volume 7383 of Lecture Notes in Computer Science, page 164-171. Springer, (2012)A Computer Game Designed for All., , and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 585-592. Springer, (2008)Making the PlayStation 3 Accessible with AsTeRICS., , , , and . ICCHP (1), volume 7382 of Lecture Notes in Computer Science, page 443-450. Springer, (2012)AsTeRICS, a Flexible Assistive Technology Construction Set., , , , , , , and . DSAI, volume 14 of Procedia Computer Science, page 1-9. Elsevier, (2012)Entertainment Software Accessibility: Introduction to the Special Thematic Session., and . ICCHP (1), volume 7382 of Lecture Notes in Computer Science, page 425-427. Springer, (2012)Accessibility of a Social Network Game., and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 243-246. Springer, (2010)More Than Just a Game: Accessibility in Computer Games., , , , and . USAB, volume 5298 of Lecture Notes in Computer Science, page 247-260. Springer, (2008)