devoted to game / 3D graphics programming with DirectX / OpenGL using C++. Contains downloadable source code for several small and very specific sample programs that I think will be very helpful to anyone trying to learn both 2D and 3D game programming.
a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input, etc..
the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free.
protocol intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independant, encoding independant and portable.
The purpose of the Online Games White Papers is to provide online games market statistics, business model descriptions, technology summaries and publisher listings.
a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers.
a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
a free / freeware open source tool for 2-D game development. It is designed for the Windows 9x/DirectX platform, and targeted at people spanning a range of skill levels.
a high-level graphical application framework. Although Agar was initially developed as a game engine for the upcoming Trek to the Cave, it is also being used in different types of applications, such as CAD.
a tactical war game in the tradition of Battle Isle. Mission objectives range from defending strategically vital locations to simply destroying all enemy forces in the area.
(because old games never die), uses SDL to emulate a 386, an S3/Trio video even Tandy, a Sound Blaster Pro, the PC speaker, Tandy 3-sound, CMS/GameBlaster, Disney Sound Source, and MIDI under DOS
the video-game department of The International Arcade Museum, has provided the Internet's largest database of coin-operated video-games since the earliest days of the Internet.