I joined the EVASION team in september 2006 in order to work on real time rendering of natural landscapes as a whole. I'm interested in the animation and realistic rendering of terrain, atmosphere, ocean, vegetation, rivers, clouds, etc. I'm looking for real-time and scalable algorithms allowing users to navigate freely anywhere in very large landscapes (up to whole planets), from ground to space, without visible transitions.
Want to write shorter, cleaner code? Have an unfortunate situation where you need to fit as much as you can in one expression? Prefer a quick dose of hacks to spending the rest of your life reading the docs? You've come to the right place.
In order to provide you with the most up-to-date information possible in the Computer Vision Homepage, we have created a special page for all the submissions that have yet to be filed in their appropriate sub-pages. From time to time, our filing process g
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