The author suggests that knowledge - that is to say 'what we know' - can scarcely be understood and managed even by ourselves, much less by means of sophisticated information and communications (i.e., groupware and shareware) technologies.
What KM projects are most likely to achieve 'quick wins' -- to get something out there quickly and inexpensively that will impress management and users and get more attention and resources for KM?
This paper outlines the basic concepts of knowledge management and e-learning and how they can be integrated and leveraged for effective online education.
This paper examines the nature of virtual teams and their place in the networked economy. It presents a framework for categorising virtual teams and argues that fundamental changes have taken place in the business environment which force people and organi
T. Gängler. Institute for Systems Architecture, Chair of Computer Networks, Department of Computer Science, University of Technology Dresden, Dresden, Germany, mastersthesis, (April 2011)