a C++ Web development framework (not CMS). It differs from most of other Web development frameworks like Python Django, Java Servlets, or C++ Wt because it is designed and tuned to handle extremely high loads, and it is aimed at development of Web sites rather then "GUI-like" Web applications.
allows you to call directly into native functions using natural Java method invocation. The Java call looks just like it does in native code. Most calls require no special handling or configuration; no boilerplate or generated code is required.
a C library for reading and writing sound files such as AIFF, AU, WAV, and others through one standard interface. It can currently read/write 8, 16, 24 and 32-bit PCM files as well as 32 and 64-bit floating point WAV files and a number of compressed formats.
C++ libraries for advanced machine and robot control, supporting 4 C++ libraries: the Real-Time Toolkit, the Kinematics and Dynamics Library, the Bayesian Filtering Library and the Orocos Component Library.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
includes sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, 3D math library and a collection of handy utility functions.
a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. SOLID is designed to be used in interactive 3D graphics applications, and is especially suited for collision detection of objects and worlds described
2D graphics library with support for multiple output devices. Currently supported output targets include the X Window System, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends include OpenGL (through glitz), Quartz, and XCB
a real-time terrain rendering system supports asynchronous paging, dynamic terrain, and much more. It compiles under Irix, Linux, MacOS X and Windows (VC++ and cygwin).
a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++.
a 2D graphics library, support for multiple output devices. (output targets include the X Window System, Win32, image buffers, PostScript, PDF, and SVG file output. Experimental backends OpenGL (through glitz), Quartz, and XCB.
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
You apply the actions to the particle group at each time step, then read back the particle positions and other attributes into your app, or send them directly to the GPU as a vertex array or as geometry instances.
a web services client library. It includes a WSDL Parser,a XSD Schema Parser and Validator and XML Parser and serializer and an API and command line tool for dynamic WSDL inspection and invocation.
designed to make multimedia productions (games, screen-savers, demos..) easier and more intuitive to write. Consequences are a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds..) and rendering operations
Distributed Multiplatform Framework. Component based programming framework, using various repositories. The samples are implemented either in console or wxWidgets
Free 3D Collision Detection Library an effort to provide a free collision detection library for generic polyhedra. Its purpose is mainly for 3D games where accurate detection is needed between two non-simple objects.
implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in both fixed and floating point are supported. It includes a framework for easy handling of training dat
Dialog Manager Library, using SDL and FreeType2. Written in C++ (with extensive use of the Standard Library and STL) the intention is to leave all of the antiquated C paradigms out of it (like #defines).
The Typesafe Callback Framework for C++. allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual.
a library of C++ classes which lets you do Lisp programming within your C++ program even without any additional preprocessing, without all those calling conventions etc. No macros have ever been used by InteLib (except those for conditional compile directives). (With a very funny licensing lol)
C++ interface for the popular GUI library GTK+. Highlights include typesafe callbacks, widgets extensible via inheritance and a comprehensive set of widgets.
a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX
a free (under GNU Lesser GPL) library which provides a uniform interface to a large number of hash algorithms. These algorithms can be used to compute checksums, message digests, and other signatures.
a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending t
a component system that will provide extensibility and re-usability both inside and between applications, while being portable across platforms (and languages) and having the lowest possible overhead (both in machine resources and programming effort).