Introduction This is a variant of a similar past problem: draw something interesting, using a sequence of joined straight line segments, without ever lifting your pen. Or in this case, with one continuous thread. As far as I can tell, the first realization of this particular idea was in 2016, when artist Petros Vrellis [1]…
A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.
- A collection of tools for working with planning domains
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Top Journals For Geometry And Topology with Impact Factor, Citescore, Overall Ranking/Rating, h-index, SCImago Journal Rank (SJR), ISSN, Publisher, and other Important Details
Wave Function Collapse is a procedural generation algorithm which produces images by arranging a collection of tiles according to rules about which tiles may be adjacent to each other tile, and relatively how frequently each tile should appear. The algorithm maintains, for each pixel of the output image, a probability distribution of the tiles which may be placed there. It repeatedly chooses a pixel to “collapse” - choosing a tile to use for that pixel based on its distribution. WFC gets its name from quantum physics. The goal of this post is to build an intuition for how and why the WFC algorithm works.
CGLab (since 2016.09) focuses on conducting research on photorealistic rendering, which includes a variety of optimization techniques for ray tracing. The main applications of photorealistic rendering are CG movies, animations, 3D games and immersive technology (AR and VR).
CGLab (since 2016.09) focuses on conducting research on photorealistic rendering, which includes a variety of optimization techniques for ray tracing. The main applications of photorealistic rendering are CG movies, animations, 3D games and immersive technology (AR and VR).