a tool that automates many onerous C++ programming tasks. It can save you a lot of time and make coding more enjoyable. Given a sequence of declarations Lzz will generate your header and source files. (Cool Idea, could be improved)
a suite for man in the middle attacks on LAN. It features sniffing of live connections, content filtering on the fly and many other interesting tricks.
a library of C++ classes which lets you do Lisp programming within your C++ program even without any additional preprocessing, without all those calling conventions etc. No macros have ever been used by InteLib (except those for conditional compile directives). (With a very funny licensing lol)
a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
The UWIN package allows UNIX applications to be built and run on Windows XP/2000/NT/ME/98/95 with few, if any, changes necessary. UWIN source and binaries are available under the open source Common Public License 1.0.
programming interface and resource management system for scalable OpenGL applications. Can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations.
a free Ruby-based environment aiming to make programming easily available to beginners, especially children. Its driving force was an essay titled The Little Coder's Predicament written in 2003 by why the lucky stiff (AKA why)
computer vision framework for the fast and robust tracking of fiducial markers attached onto physical objects, as well as for multi-touch finger tracking
a collection of ActionScript 3 classes for building a wide variety of interactive visualizations. For example, flare can be used to build basic charts, complex animations, network diagrams, treemaps, and more.
an interactive system that allows nonprofessional users to design their own original plush toys. To design a plush toy, one needs to construct an appropriate two-dimensional (2D) pattern.