You need to stay under 10k vertices and 20 drawcalls for your game to have a chance of performing well on a 3G. I have a 3G as my primary test device and that's what I've seen.
The primary weakness of the 3G is its CPU is really slow so you won't be able to have much physics, AI, or any other CPU related activities going on.
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CLAM is a software framework for research and application development on the audio and music domain. It provides means to perform complex audio signal analysis, transformations and synthesis. It also provides a uniform interface to common tasks on audio applications such as accessing audio devices and audio files, thread safe communication with the user interface and DSP algorithms recombination and scaling.
You can use CLAM as a library to program your applications in C++ but you can also use graphical tools to build full applications without coding.
SquareTangle is a virtual art and perrformance company founded by John McCormick and Adam Nash, based in Melbourne Australia, specialising in realtime 3d, motion capture, dance, choreography, music, game and sound art.